Happy PetStudent ContentWrite functions to represent the activities that will make the user’s pet happy.# TODO) # 1. Ask the user to enter the type of pet they want (give them a few # choices). # 2. Use a loop (maybe a while loop?) to keep offering interactions with # their pet until the desired pet happiness level has been reached. # Examples of activities are: Feed, Walk, Play # 3. Write a function for each of the pet activities offered. # Each activity should increase (or decrease) the pet's happiness # level by a different amount, depending on the kind of pet they # have. For example, a fish might not enjoy a walk! pass▶ RunInstructor guide content goes here.